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Description

Pack and unpack resource files for LucasArts games, opening up the possibilites for modifying the games (manipulating graphics, adding new rooms, replacing SCUMM scripts, etc). Supports the following games:

  • Day of the Tentacle
  • Indiana Jones and the Last Crusade (VGA)
  • Loom (CD)
  • Monkey Island 1 (EGA)
  • Monkey Island 1 (VGA)
  • Monkey Island 1 (CD)
  • Monkey Island 2
  • Sam and Max Hit the Road
  • Zak McKracken and the Alien Mindbenders (FM-TOWNS)

License

Latest Version

v3 r2 (2014-08-01)
  • Fix packing of V4 games.
  • Fix unpacking of non-English versions of Monkey Island 1 VGA.
  • Updated manual with links to BitBucket, correct license information.

Downloads

These downloads are for version:
v3 r2
(2014-08-01)

(Older downloads can be found on the "History" tab)


Documentation

Manual

Version: v3 r2

Last updated: 2014-08-01

An online copy of the ScummPacker manual.


History

v3 r1a (2011-05-21)

Release Notes

  • Re-build for Win32 Binaries.

v3 r1 (2011-05-21)

Release Notes

  • Complete rewrite. Breaks all compatability with old versions.
  • Supports SCUMM v4, v5, and v6 games, as well some v3 games.
  • Outputs some information (such as headers) to XML format.
  • No longer need to explicitly state the order of each block.
  • All object data are contained within their own sub-folder.
  • Local scripts are contained within their own sub-folder.
  • License changed from "public domain" to the MIT/X11 license.

v2 r2 (2010-08-20)

Release Notes

  • Added support for General Midi sound blocks ("GMD"), as possibly found in the Sam and Max WIP demo. Added by request for inserting new music into games.

v2 r1 (2008-12-26)

Release Notes

  • Now supports Monkey Island 1 CD and Indiana Jones and the Fate of Atlantis
  • Correct room numbering
  • NLSC blocks are now generated when packing, so you can add new local scripts (LSCR blocks)
  • RMHD blocks are partially generated when packing, so you can add new objects (OBIM, OBCD)
  • RNAM block is now generated, names are stored in the LFLF directory name (limit 9 ASCII chars)
  • CHAR, COST, SCRP and SOUN blocks are now numbered correctly (were 1 higher than they should have been)
  • Cleaned up the command line options a bit. You'll mostly want to use "-e" and "-p" to extract and pack, specify the game with "-g".
  • Generated directory files (e.g. "DSOU.gen", "DCOS.gen") are deleted once extraction finishes
  • Workaround for Monkey Island 1 CD SOUN blocks which have no sub-blocks