laurence dougal myers

yaaaaaaay

Hi! I'm jestar jokin. You might remember from such films as "OH GOD MY BRAIN IS ON FIRE PLEASE TURN IT OFF I'M NOT KIDDING THIS MOVIE IS SO BAD I CAN FEEL MY HIGHER COGNITIVE FUNCTIONS TURNING INTO A GOOEY PUDDLE OF SYNAPSES", and "Harry Potter and the Rather Hard Maths Assignment (It's, Uh, A Magical Maths Assignment)". Please enjoy reading about the fantastic deeds I do instead of going out and getting some sun. Sorry, let me rephrase that: don't go out and get some sun, read about my fantastic deeds instead!

I'll use this blog instead of the ridiculous hardcoded text on the main page for news updates, so for future reference, here are all the old news items:

4th July 2009:
A new version of Scummbler has emerged! It now supports SCUMM V3 and V4, all script types, and other nice things. It could use more testing, so let me know if you encounter any problems. I kind of lost track of development (I put off updating the manual for ages), but it should also support Indy 3 for FM Towns, but not Zak 256. Incidentally, DOSBox 0.73 is out, but uses a new DRO format, and DRO Trimmer does not work with the new files.

12th May 2009:
Finally updated mi2img, it actually has command line options now. And that's it. I have been working on Scummbler to support V3 and V4 scripts, I'm nearly done, I just have to add Indy3's strangeness, and possibly Zak256. I also have an idea for another SCUMM app...

26th April 2009:
Here comes V2 of Scummbler! This one is actually pretty decent! It can parse V5 scripts output from ScummVM's descumm tool, making modifying SCUMM games this easy: 1) Extract the game with ScummPacker 2) Decode appropriate script with descumm 3) Modify text script with your favourite editor 4) Encode the text script to bytecode with Scummbler 5) Replace the original script file 6) Repack the game with ScummPacker Once again, this only works for SCUMM V5. Hopefully I can work out a graceful way to handle V3 and V4 as well for the next release. There is also a new version of ScummSpeaks, which adds the ability to do a mass import/export of sounds, and automatically link them to the appropriate lines of text!

26th December 2008:
Redesigned this page a bit. Also, there's new versions of ScummPacker, ScummSpeaks, and DRO Trimmer for your pleasure!

9th January 2008:
Chucked up the Python files for some SCUMM tools. No binaries. Haven't tested the code to see if it still works, and I haven't worked on most of it for a long time (since late 2004 to early 2006). Also, I think they're all hardcoded for use with Monkey Island 2. You'll need to poke around in the code to get it to work with other games.

These are not user friendly, and barely working. You will need to know something about Python, and probably the inner workings of SCUMM, in order to use them. Thankfully there are a few documents out there about SCUMM (check out the ScummVM site).

28th September 2007:
Ahoy! While I consider making a dynamic page of some sort, here's a sampling of some of my brilliant works (and let's face it, they are fairly brilliant; 9 out of 10 housewives can't tell the difference between my code and the Sistine Chapel). Well, to be honest, it's all stuff my computer made, I just put my name to it.